Re: House Rules for Affliction
Re: Anthony
I think turning malediction into an 'attack roll not effect' roll would make it radically overpriced.
RE: ericthered
I agree with your assessment, the default affliction I almost never see applied beyond 2 levles, because the cost/reset curve on it is poor. (IE- at level 1 your affliction affects most people ~50% of the time, pay twice as much to have it affect people ~60% of the time; double the cost for 10% greater effectiveness seems a poor buy)
Perhaps 'hard to resist' could be a +50-100%/level enhancement- this would stop 'I take stun with resist -20' builds from being inexpensive ways to completely debilitate multiple foes, and allow more potent abilities to get some additional levels without being insanely expensive.
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