Quote:
Originally Posted by Dave Crowell
Treating mountains and cliffs like craters and rubble is certainly an easy solution, but maybe a little too restrictive.
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That's my thought. Need to be able to move units around the whole map in order to play anything that is tacticallly different than just force the road every time. I'll be meditating on this sometime in the very near future. My painting is caught up well enough for Arisia in a week and a half, and now I need to get some scenarios ready that play on one mat each.