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Old 07-27-2018, 10:05 PM   #14
Skarg
 
Join Date: May 2015
Default Re: Effects of alcohol

Drunkenness seems like a very common situation to me. It happened from the beginning in TFT, and it seems to me were some references in published adventures, even if it's not described in AM or ITL. It seemed pretty clear how to do it.

* Different people get drunk at different rates & ways, not necessarily in proportion to ST and/or weight.
* There should be different levels of drunk effects.
* Drunkenness should affect personality and decision-making and senses/observation/perception, and understanding/communications and gullibility.
* Drunkenness should affect DX and IQ (negatively) and maybe MA.
* Drunkenness can lead to accidents, memory loss, and passing out.
* Some characters may be/become alcoholic.

It seems like there should be some guidelines and examples, but that probably it should mainly end up being up to the GM to assess something. Though if wanted, some sort of system could be worked up.
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