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Old 01-24-2020, 09:29 AM   #10
zoncxs
 
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Join Date: Oct 2010
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Default Re: A 10-pack of DFRPG questions

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Originally Posted by tbone View Post
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1) A non-enchanting deal?
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I am guessing it is because Defense Bonus (DB) does not stack, so if you have a shield with Deflect +1 and a suit of armor with Deflect +2, you only have +2 DB since it is the higher one. It also is only useful if you are using a shield, if you have a suit of armor with Deflect +2 but no shield, then you can't utilize that +2 DB. After all, Defense Bonus is what shields provide when used. This enchantment increases that, but you still need to use that shield.

Defending Weapon/Shield on the other hand always works, because you are either using the weapon/shield or not. Also note, this stacks with Deflect!

So if you have a character that uses a shield all the time, you can take Defending Shield +2 and Deflect +2 for +2 DB and +2 to block on top of that. This is cheaper than Deflect +3.


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Originally Posted by tbone View Post
2) Going bow-less
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I agree with what you have, the weight is similar to a spike shuriken but more flimsy and longer which is reflected with your ST 3 and Bulk -3.


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Originally Posted by tbone View Post
3) They grow so fast
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Yeah, I would assume the body is somewhat bloated too, you would be surprised how big things can be inside another body, check out parasites in fish. Some of those things are almost as big as the fish, but the fish is still alive!


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Originally Posted by tbone View Post
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4) Bardic Talent as a prerequisite
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The mentioning of Bard Talent is to let you know what level it needs to be to learn that spell. This is only seen within the allowed colleges for Bards.

Page 7 of DF Spells:
"Bards are limited to the Communication and Empathy, Knowledge,
Mind Control, and Sound colleges."

A Bard can not learn any other spells unless they also have Magery 0+.

Page 73 of DF Spells:
"Wizardly. An asterisk (*) indicates the spell is available
to bards who can meet its prerequisites. Spells in colleges
allowed to bards sometimes have prerequisites that
fall outside such colleges; these are still marked because
elven and half-elven bards with Magery 0 could learn those
prerequisites!"



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Originally Posted by tbone View Post
5) Order of boolean operators in prerequisites
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It's A.

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Originally Posted by tbone View Post
6) Plant Control vs animals
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Key word there is "Knowing". I take that as saying: In order to use Beast Possession, Rider, Rider Within, and similar Animal spells on plant-class monsters you must also have the Plant Control Spell.

In other words, think of it as a prerequisite spell.

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Originally Posted by tbone View Post
7) Defensive fast-draw
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You have to go outside those sources and into Martial Arts for the answer.

Page 103 of Martial Arts:

"• One fighter has a ready weapon; his opponent knows Fast-Draw.
Roll a Quick Contest. The ready fighter uses weapon skill; his only
modifier is +1 if he has Combat Reflexes. The unready fighter uses
Fast-Draw skill modified as for a Quick Contest of Fast-Draw (above),
with an additional -10! The winner strikes first. In a tie, the fighter
with the ready weapon strikes first."

More details on that page.

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Originally Posted by tbone View Post
8) Eye of death in the side pocket
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It flies in the opposite direction; It flies away from you. Now, as GM, if your player says they attacked with a swinging attack, then as some flavor, their target COULD fly in whatever direction they hit it. (Baseball bat swing image here).

But as far as rules go, knockback is the direction that is infront of you.


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Originally Posted by tbone View Post
9) Bad deals, Part II
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You are trading no negative reaction to people within your own group with skill penalties. Being barred from towns is not really worth points. Basically -4 to certain skills and being thrown out of town is almost the same as no reaction penalty from own people + not being thrown out of town.

Note that the cost of these disadvantages can vary depending on the type of game you are playing! In a game were everyone is a savage, then social stigma (Savage) would not give you any points!


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Originally Posted by tbone View Post
10) Glamour in Nordlondr Folk
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The +4 to Disguise and Mimicry (Speech) should be thought of as separate. The Elf is better than most people at disguise and mimicry because they have Glamour. They can attempt to dress up as someone else and change the way they talk to mimic someone else, both usage does not require the use of their Glamour, but they still get +4 to those skill rolls. If they decide to do away with practical disguises and use their Glamour ability, then anyone that sees them gets a Will-5 roll.

So the best thing to do for a trickster is to first dress up as a target, mimic their speech, then glamour as another target! If someone breaks the glamour then they may still mistake you for the other!

Resistant to Glamour trait is +1 per level, and each level cost 1 point. the wording of the description is for what the Hálfálfar has in its stat block (Resistant to Glamour 5 [5]) which is +5 resistance. This is because in DF, resistance to something is 1 point per level per +1 to resist.
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