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Old 11-08-2019, 03:54 PM   #50
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Changes to Combat Reflexes [Basic]

The build is mundane because it does not exceed the default attribute and secondary characteristic maximums of GURPS and because it does not have any cinematic, exotic, or supernatural traits by the default rules of GURPS. Now, realistic settings might consider DX and HT 15+ as cinematic, but that is not the default assumption of GURPS, and they would not necessarily be cinematic in certain realistic settings (TL12 genetic engineering can give templates an average of DX+4 and HT+5, so what is considered cinematic at that point?). It is, however, not superhuman by the default asuumptions of GURPS.
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