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Old 01-27-2010, 10:20 AM   #9
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Call for Playtesters: GURPS Plant Magic

Speaking as the original reviewer of this work, I can say that it does touch on DF, in one very brief (but fairly important) section.

Familiarity with DF should not be a requirement for the playtest; familiarity with GURPS Magic is far, far more important. That said, knowing DF certainly won't hurt -- it'd be nice to see comments from those who consider how well each spell will work in the DF "setting".
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