Quote:
Originally Posted by bryanjonker
Interesting. Yeah, I'd probably remove the Only if unobserved and Only places you could walk/climb to, just to make it more ridiculous. It's in the spirit of the game, trust me :-).
That brings up another question: how does Malediction work? I would have thought this would qualify for that advantage, because DR doesn't make sense. Thanks.
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DR
might make sense, making objects that are underneath armor more difficult to snag. But as written, the DR of the target would protect even if the object is outside the armor. And making a to-hit roll to "throw" the Affliction doesn't make much sense. This definitely feels like Malediction territory, especially since it triggers a Quick Contest between Pickpocket and Perception.