Quote:
Originally Posted by vierasmarius
I do like the suggestion of Rapid Fire. It would certainly fit if the attack delivered a volley of timed explosives or proximity mines over an area. Not sure if the enhancement value should be altered in this case. Just using it as-is is probably simplest, and the cost seems fair at first glance.
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It works fine as is, especially if you target a hex within 4 yards. If you want to avoid scattering, just give it Reduced Range.