Re: 6e Car Wars, what do you want to see
To be honest the fact that there is military hardware flies in the face of the entire concept of the game.
The trouble is CW started off as a boardgame with a massive suspension of disbelief, a bit silly, but a simple game. As the game grew the believability got more and more stretched. Some contributors seemed to want it to turn into a wargame, but the system couldn't really support it. As the arms race escalated it got more and more complex and inconsistent.
I think the rule of diminishing returns applies.
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