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Old 03-27-2022, 06:52 PM   #1
OddGamer
 
Join Date: Jul 2005
Location: Ontario, Canada
Default Spear vs Knights... am I missing something?

Okay... so... I'm checking to see if I have this right. I wrote myself a little combat simulator to check various fights. It doesn't take into account everything, of course, but it does do most of the major rules (I think). And with this I've considered two fighters of 58 points each (excluding what else they spent points on). The first fighter is a wealthy knight-type with muscles, health, and armor, armed with a nice spear. The second is a poor guy with no armor and also a spear.

Wealthy Dude: 58
ST 12, DX 10, IQ 10, HT 12, Wealth: Comfortable, Broadsword-12
--Equipment: Scale armor (DR 4 everywhere), Broadsword (1d+3 cutting), Large Shield
==Dodge: 8, Parry: 12

Poor Peasant: 57
ST 10, DX 10, IQ 10, HT 10, Wealth: Poor, Close Combat (Spear)-4, Spear-27
--Equipment: Spear (1d+1 Impaling, using 2 hands)
==Dodge: 8, Parry: 16

When I run this... the guy with who sunk all those same points into spear ability clobbers several sorts of heck out of the guy who spread it out into strength and so on, winning 80% of the time whether in a 1 on 1 situation or a 2 on 2 situation. Effectively, it looks like, for combat at least, there's literally no point in spending any points on anything other than skill with an impaling weapon. Why bother? It's the cheapest, and most effective increase to your combat potential. At least until you're at a skill level where you can stab someone in the eye intentionally with a 16 or less, even in close combat (skill 30 with the Close Combat technique), then pump points into anything else (damage, HT, etc.).

Is this correct, or am I missing something?
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