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Originally Posted by David Johnston2
Geez I don't know. What are the objects and materials?
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Well, a lot of them will look like souvenirs. Others will look like smuggled cultural artifacts. And some of the creepy ones may require alternative transportation.
Carry on luggage is where the most scrutiny is. I'm reminded of the weird life weirdness where scientists talk about going through security with weird stuff. mostly biologists. I suspect a lot of decanic materials will go through easier.
I'm wondering where the best place to use that in a campaign is. The best idea so far is a short campaign where the players are folks on the inside transporting questionable magical materials around the country for traveling mages. Often with weird properties, or with important deadlines. I don't think I'd do it for years, but you could have some fun with the ideas. You never know if the challenge is in the transport, in the curse on the item, or on the mage who actually owns the item trying to retrieve his property!