Re: Swords and plate
It's a bit of a recurring subject, lots of options that broadly fall into three categories IME:
1). Limit ST (this doesn't sound like it will fit your game)
2). Limit ST based Damage
3). Increase DR vs. ST based damage
Personally I do a mix of 1) & 3).
2). Is a common one (I personally tend not to like it as it effects things other than melee weapons vs armour, namely melee weapons vs. people)
3). Can come in a few versions. Layering or very thick armour, high ST allows you to wear a lot of armour as well as dish out lots of damage.
Just increasing DR in some way (I do this by adjusting different DR's vs. different damage types)
Simply giving hand held weapon an AD(0.5). If you do that though don't treat DR0 as DR1. I'd still have Edge protection on top of that though, even DR2 stiff leather should be extremely hard to cut through.
Last edited by Tomsdad; 07-13-2016 at 12:06 AM.
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