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Old 09-20-2018, 04:00 PM   #30
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [GAME] Collaborative World Building Dwarven city as a start

Technical answer G
Defenses at an altitude of 4km were mentioned earlier so let's use that as the base for the free standing peak that holds the higher sections of Knurlkyth. The area used for the High gate terraced farms means a 6km(?) tall peak that is roughly circular and 20km across at the point it separates from the mountain range. One side of the mountain extends lower accommodate the Low gate. Maybe 150 cubic kilometers of space for the top two sections of the city. Say 1% usable at a guess

The mountain containing Knurlkyth has a peak some 6km above sea level. The top of the mountain is not a distinct peak but instead a large area of glacier covered terrain featuring a handful of small alpine plateaus. About 2km below the peak a large ridge attaches the peak to the Ornthrond mountain range, along this ridge runs an aqueduct and a trail leading to the other dwarven settlements in the region. The southern face of the mountain leads down into a wide and deep valley that is thickly forested.

[Edit] I'll crunch some numbers and come up with a population that the High Gate Terraces will support given the switches that have been selected. I'll leave the Middle Gate system for now.
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Last edited by (E); 09-20-2018 at 06:17 PM.
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