Okay I've come up with a mission specialist.
Primaries
A gadgeteer who can work with alien stuff is a good idea.
A engineer(Mechanic) who can safely burrow through space ship walls and repair things is a good idea. Both Hyperspace and life support are particularly good ideas.
An electronic surveillance/gadget dude is a good idea
Secondary
scientists who understand the roots of precursor and cutting edge tech (Hyperdrives, Nanotech, Genegeneering, gravity manipulation) are a great idea.
A guy who is at home in naked space is a good idea. some free fall experience is desirable for everyone.
[Edit] Background: Academic/Civilian [/Edit]
She doesn't know the Genegeneering part and I'm not sure how well she'd fit in with any group. But this is my initial concept. You may also want Gadeteer toned down to the [25] point level. The [50] point one is pretty ridiculous but you specifically mentioned, "A gadgeteer who can work with alien stuff is a good idea." She also has no combat abilities to speak of. Fortunately she's rich enough to build/buy some good armor if none is provided.
Spoiler:
Ophelia Spanner :
Player: Poonbahbah
Ht: 5’ 5”
Wt: 135 lbs
Size Modifier: 0
Age: 20
Point Total: 250 Breakdown: Attributes -40 Sec. Attr. 5 Lang/culture 5 Adv/perks 153 Disadv/quirks -35 Skill 161 misc 0 unspent 1
[-40]
Attributes
ST: 8 [-20]
DX: 9 [-20]
IQ: 10 [0]
HT: 10 [0]
[5]
Secondary Attributes
HP: 10 [0]
Will: 10 [0]
Per: 10 [0]
FP: 10 [0]
Basic Lift: 13 lbs
Damage thrust: d-3, swing d-2
Basic Speed: 5 [5]
Move: 5 [0]
[5]
Social Background
TL: 9^
Cultural Familiarity:
Human [0]
Melnat [1]
Languages:
English (Native/Native) [0]
Melnat (Accented/Accented) [4]
[153]
Advantages
3D Spatial Sense [10] Know north, retrace a path I've followed no matter how faint or confusing, +3 to Body Sense and Navigation (Air/Land/Sea,) +1 to Piloting, +2 to Aerobatics/Freefall/Navigation(Space/Hyperspace)
Absolute Timing [2]
Gadgeteer [50]
G-Experance (0G) [1]
Independent Income 5% [5]
Intuitive Mathematician [5]
Photographic Memory [10]
Talent (Born Spacer:) [20] Aerobatics, Free Fall, Navigation (Space), Piloting (any spacecraft), Spacer, and Vacc Suit RB: Professional Spacers.
Wealth (Filthy Rich) [50]
Perks
[-35]
Disadvantages
Clueless [-10] +4 to resist sex appeal, -4 to savoir faire, most react to me at -2.
Curious [-5] (12)
Pacifisim (Reluctant Killer) [-5]
Shyness [-10] At a -2 to skills that deal with people.
Truthfulness (12) [-5]
Quirks
[161]
Skills
Aerobatics (H) DX+6 [4]-15 +4 Born Spacer, +2 3D Spatial Sense
Architecture (A) IQ+4 [0]-14 Default from Engineer/Inventor!-4
Computer Operation (E) IQ+2 [4]-12
Crewman (Spacer) (E) IQ+4 [1]-14 +4 Born Spacer
Electronics Operation! (VH*3) IQ+5 [0]-15 Default from Engineer/Inventor!-3
Expert Skill (Precurser Stasis Tech) (H) IQ [4]-10
Inventor! (VH*3) IQ+8 [120]-18
Free Fall (A) DX+7 [4]-16 +4 Born Spacer, +2 3D Spatial Sense
Navigation (Hyper Space) (A) IQ+10 [0]-20 Default from Mathematics (Aplied)/Inventor!-4 +4 Born Spacer, +2 3D Spatial Sense
Physics (VH) IQ-1 [4]-9
Scrounging (E) Per+2 [4]-12
Space Pilot! (VH*3) DX+4 [12]-13 +4 Born Spacer +1 3D Spatial Sense
Vacc Suit (A) DX+5 [4]-14 +4 Born Spacer
Equipment
Combat Load:
Travel Load:
Encumbrance:Combat load - x lbs (none -0 move)
Travel Load - x lbs (none -0 move)
Offense
Defenses
Dodge-
Parry () –
Back Story:
Ophelia has been born and raised on a deep space exploratory vehicle: old, large, selfsustaining, and multigenerational with a crew of a few hundred. She finished her primary schooling rather swiftly and has been helping crew and maintain the Salomon since. When she wasn't busy she'd make use of the ship's subspace comm to study material more along the lines of collage and later graduate work correspondennce courses. Once she had completed those she took up designing things to improve: ships functions, toys, weapons, sheilding, games, whatever grabbed her intrest. Thanks to the ship's subspace conncection she's been able to patent and license several of these ideas. Through that self same connection came an offer for a job. Knowing that her parents would never agree she went ahead and built a fast and small sleeper ship that could at least get her to a world where she could book proper passage to the meeting point. After all think of all the new ideas she could come up with after studying Precurser Tech.
Appearance
Blonde and blue eyed caucasian.
Inventor! Post as per Eric's request.
Basically says Inventor! does not cover Bioengeneering, Computer Programing (except inasmuch as is need to make invented items work,) and Expert Skills relating to precurser tech. Which leaves it covering Armoury, Electrician, Electronics Repair, Engineer, Explosives, Machinist, Mathematics (Applied Mathematics), Mechanic, Metallurgy, Smith, Traps, and any Expert skills relevant to recognizing and identifying technological devices, except precurser tech. In settings where Weird Science is a valid skill, this includes its technological applications. This isn't one of those Weird Science settings.
If I paraphrased incorrectly please be sure to correct me Eric.