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Old 04-25-2019, 10:43 AM   #16
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Cracking water in TRAVELLER

Quote:
Originally Posted by Anthony View Post
I mean, one option that gets rid of most of the shenanigans is to just toss the concept of volume-based drives and use mass-based.
The implication from that is - it would also favor the small ship universe. Armor being mass, it would also favor ships whose armor levels were as sparse as possible and still get the job done.

Something to think about.
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