Quote:
Originally Posted by Jack O'All Trades
I've seen a lot of people say to only allow the dirty fighting bonus in cases where everyone is (mostly) fighting 'fair' in the first place, perhaps defined by only going for fatigue damage? In which case using dirty fighting may have social consequences. Note I'd still let dirty fighting count only towards fatigue damage. In such a context, the second someone draws a knife (or tries to?) you lose your +2 and revert to +1 (although this still comes out to +2 in HTH).
Another result of this is that in a non-fair fight (i.e. in combat) it comes out as just being a cheap and non-upgradable Unmanned Combat I. I think that nicely reflects the less martial focus of Brawling and the overall aspirations of martial arts.
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I've often thought about the fact that in TFT, damage in HTH is just the same is in regular combat. I haven't thought about the possibility of declaring that you're just doing fatigue damage. The closest thing I've seen in RAW is attacking to subdue, but even in HTH, the damage is figured as wounds and not fatigue.
I'm thinking I might follow Lars's lead and drop the +1 bonus in HTH, since it makes brawling just as good as having a dagger.