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Old 04-21-2020, 08:18 PM   #11
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Pirates of Drinax

Quote:
Originally Posted by DAT View Post
Looking at DriveThruRPG they have:
The Pirates of Drinax (what you describe)
and then a bunch of others associated with the campaign:
Pirates of Drinax: Ship Encounters
Pirates of Drinax: Harrier class Commerce Raider
Pirates of Drinax: Theev
Pirates of Drinax: The Torpol Cluster
Pirates of Drinax: Gods of Marduk
Pirates of Drinax: Revolution on Acrid
Pirates of Drinax: Friends in Dry Places
Pirates of Drinax: Liberty Port
Pirates of Drinax: The Cordan Conflict
Pirates of Drinax: Lions of Thebus
The King is Dead

Any of them worthwhile?

What year is Pirates set in?
I haven't purchased any of the add ons - so I can't attest to how good/bad they may be.

As for the year this is nominally set it - 1105 is the set up. You can of course, choose to set it in another year - although I'd be leary of setting it up for a Millieu Zero campaign. ;)

One thing that I should point out as to why it may be worth your while to purchase Pirates of Drinax is that there is a reaction game mechanism that will be generated for every Imperial or every Aslan ship your pirate ship takes. Sooner or later, there will be consequences to the piratical activity... ;)
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