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Old 09-25-2015, 04:13 AM   #39
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Actual Impaling Question

Quote:
Originally Posted by Tomsdad View Post
But in that case do you allow people to directly target the vitals then? (and would you apply the penetration cap on that and apply the x3 multiplier afterwards so as not to double dip)
My current game uses RAW, pretty much. No caps, only aimed shots hit the eyes or vitals, no bleeding (too much paperwork) except in exceptional circumstances (such as a severed limb and no first aid at all).

If I used random Vitals hits I'd not cap them, or would apply the multiplier after the cap (to be consistent with all other caps, if nothing else), and I'd use the bleeding rules (with penalties based on the full, uncapped and multiplied damage), but that would be for a different game than my current 'vaguely 'realistic' but low book-keeping' Traveller game that's no longer so realistic due to 800-900 point characters.
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