Quote:
Originally Posted by Kromm
What's always true is that no matter how snazzy and close to final it is, it can always use one more pass just to be sure . . . no editor is so good that there are no errors left the day before release!
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Sean taught me that. If you can check it once, check it three times. When I did some editing work for SJGames for mechanical consistency it was like a whole new world opening up for me. Trying to understand what someone means when they right about X may not be what you /read/ when you read about it. I learned a lot from that little foray. I hope my writing has gotten better from it because I feel like it's gotten better from it.