Quote:
Originally Posted by Phantasm
Way I figure it: SM 0 through SM +3 craft are in the seconds to half a minute under normal circumstances; SM +4 through SM +8 is in the several minutes level, as you're typically following a standard checklist of system by system, like most modern aircraft; and at SM +9 and up you're looking at 15 minutes to an hour to go from a cold start. I should note that at SM +9 and up you're probably almost never fully powered down unless you're dry-docked; even modern naval ships keep their power plants running while docked in order to speed up deployment.
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I like this approach, from a dramatic standpoint. I was really wondering, though, if anyone had seen rules in GURPS books for this.