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Originally Posted by Plane
No idea, still pretty much a hypothetical idea... but my guess is that such a concept would also somehow incorporate Feints/Beats since that's also a quick contest?
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No, such a system would be about controlling the hex, not about getting bonuses to attack.
You could make a system where swordplay is treated as a grapple, with "weapon control points" being added up and spent to try and hit, but that's a different kettle of fish and a rather ambitious project.
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Somewhere out there is some kind of defensive slammer who will get mad though.
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He has his defense bonus to keep him happy. And a defensive slam is a particularly weird attack.
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Not sure what you mean by range, by the time you're slamming someone you are sharing the same hex
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I'm talking about rolls to hit nearby targets in general, not specifically slams.
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Avoiding being hit was I thought covered by using active defenses (ie someone doing AOA like a berserker isn't avoiding) I think it's moreso the kinda-passive aspect of defense of "you're moving around so it's harder to target you"
Which is where the whole "what do I roll to stab the unconscious guy immobile on the ground" bonuses come in.
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I think there is a little of both "you don't get bonuses to hit the immobile guy" and "they get a dodge".