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Old 10-14-2019, 07:51 PM   #23
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [Spoilers] Improving “I Smell a Rat” with Better Motivated PCs

Quote:
Originally Posted by b-dog View Post
That’s why D&D was better with levels than starting at 250 points with GURPS.
No it isn't. D&D is garbage.

Quote:
New players really don’t know how to use a 250 point character effectively and they are thrown into adventures where they face tough monsters. If they were to start out with 100 to 125 point PCs then the new players can slowly learn how to use their PCs powers and abilities on weak opposition like orcs and goblins and after they advance to 250 point PCs the player know how to work all the bells and whistles their PCs have. Plus they will have earned their gear too so they know how to use it effectively.
This is why you don't throw them at tough or tricky combats. This is why ISaR is not a 'starter' adventure, it has tough and tricky combats. Combats that experienced Players making 250 point Characters would be fine with and that experienced GMs can assess and scale on the fly, but newb GMs will TPK newb PCs with.

Kromm was right to start DF/DFRPG at 250 points. It yields capable delvers that even newbs can easily pilot through starting fights and get under their feet quickly.

Only casters really need deft guidance, but that's because of the variance of DF Wizards, the fragility DF Clerics, the uselessness of DF Druids... and the annoyance factor of DF Bards. ;)
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