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Old 01-12-2009, 11:00 PM   #2
entitivity
 
Join Date: Sep 2006
Default Re: Need help with Innate Spells

I think the general idea is to build the "spells" as advantages.

So, first, for resurrection, you would take Affliction (Advantage: Regeneration) and Affliction (Advantage: Regrowth). Remember to give both of them the "Link" modifier because they are designed to work simultaneously, as well as any "Limited Use" modifier appropriate for how often they can "cast" the spell. Finally, if you want it to be magical just add the "Magical" power source modifier from GURPS powers.

It's a similar process to "cure blindness". In that case, take an Affliction that negates a disadvantage (blindness).
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