View Single Post
Old 08-23-2019, 02:57 PM   #58
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Translating the concept of HP from D&D (and the like) to GURPS

Quote:
Originally Posted by JMason View Post
The real difference IMO, was that GURPS combat was more exciting. It didn't happen often, but there was always that chance that a lucky blow would end the combat early.
Save or Die effects in D&D did the same thing. They're de-emphasized in recent editions because it turns out most gamers don't like them (it's a fine line between too much randomness and too little, but full to down between actions is usually deemed excessive).
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote