Re: Handling Long-Range Musketry
The GURPS range rules in general are more of a gameable hybrid than anything resembling modeling of real world performance; firing under controlled conditions is much more reliable and has much faster performance dropoff than the rules in GURPS. This is, most likely, because your skill in GURPS includes effects other than "did you aim in the right place" -- when someone misses at 2 yards, that's not because of the accuracy of their weapon.
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