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Old 09-10-2018, 02:38 PM   #206
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Experience Points

Quote:
Originally Posted by Skarg View Post
Except that they don't, in my many years of experience with GURPS, where the only DX penalties for armor are -1 for un-tailored plate limbs, and -1 for a fully-visored helm. They don't because of the encumbrance and (mainly) its effects on your movement, your ability to dodge and retreat effectively, and (if the optional rule is used) how quickly you can stand up after falling.

I expect if you lowered or removed the DX penalty for armor in TFT, but kept the encumbrance and MA effects (and possibly added a minor bonus to be hit), that the balance and behavior would not be nearly as upset as you expect (except maybe more people would wear cloth and leather than go au naturale).
For what it's worth, my players tended to gripe about the DX penalty; I can't ever recall anyone griping about the movement penalty. I certainly never considered it. If heavy armor is realistically expensive, this could reduce usage as well. (The TFT price of $500 seems for plate armor seems awfully low to me.)

Interesting idea to allow opponents a "to hit" bonus, though.
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