Thread: Facing
View Single Post
Old 09-09-2018, 04:49 AM   #39
Nils_Lindeberg
 
Join Date: Jul 2018
Default Re: Facing

At least I think this should be an optional rule, for those that wants a simpler and faster way. Just like there probably should be an optional rule for simpler adjDX turn order for those that doesn't write down initiative lists and constantly updates them.

Alt1.
After all movement is done, the side that moved first may change their facing.

Alt2.
After all movement is done, the side that moved first may change their facing by 60 degrees.

It will solve a hole bunch of problems. Open up for higher MA than 12ish without it being OP. Going against or along the hex grain won't be a problem. Lessening the need for new players to count all the time. And it won't scare away new players when their character gets stabbed in the back and dies because of a seemingly "gamey exploit". And the tactical choice of going first or second will more be an issue of where to engage the enemy, where to find advantageous ground and group our characters correctly and not to find a back stab or avoid a backstab exploit.

And once people gets the hang of things, can count hexes fast and wants the extra tactical challenge by not being able to change their facing, they can play with the normal rules.
Nils_Lindeberg is offline   Reply With Quote