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Old 01-23-2015, 09:59 AM   #18
Rysith
 
Join Date: Oct 2013
Default Re: Who brings a knife to a gun-fight?

Quote:
Originally Posted by Varyon View Post
Stagger: Related to the above, in many First Person Shooters ranged attacks will at best cause a foe to flinch slightly, while a melee strike sends them reeling. Have foes struck in melee suffer a higher shock penalty than those attacked at range to help facilitate this. Knockback can also be useful (due to the chance of the target falling).
Given that I would assume that all of your space marines (and orks, and necrons, and and and...) are going to have HPT, giving melee weapons shock that bypasses shock, or knockback enhancements to stagger things that don't have shock penalties, seems good.

I'm going to echo all the other posters that are saying that the key is to make sure that the armor to penetration setup is such that the heavily-armored marines can close without getting ripped to shreds. Maybe justify the absurdly-short ranges mentioned above (48/120 yards) with defensive jammers/point defense that make shooting beyond that range ineffective?
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