Quote:
Originally Posted by Hannes665
I must agree, for a none Ultra Tech game this is very high damage. Consider that a heavy armored knight in Plate and Mail would have DR 7+5/3 = 12/10. Even with full magical armor protection of +5 he "only" gets DR 17/15.
In a TL 0-4 (even 5-8) game I would consider granting the weapon different damage and recalculate itīs armor divider.
Example. Mage Blade - Based on Broadsword Sw +2 cut Thr +1 Imp.
Magery 0 +1
Magery 1 +2
Magery 2 +3 (2)
Magery 3 +1d (2)
Magery 4 +1d+1 (3)
Magery 5 +1d+2 (3)
Magery 6 +1d+3 (5)
Magery 7 +2d (5)
Magery 8 +2d+1 (10)
Magery 9 +2d+2 (10)
Magery 10 +3d (100)
So a Wizard with ST 9 and Magery 0 would swing the sword doing 1d+2 Magery 3 2d+1 (2). He could hurt most armored enemies in any TL 0-4 campaign.
This would be a fitting "Lightsaber" for a normal Fantasy game, even DF game.
Of course there is nothing that says that the blade canīt be Fine or Very Fine adding +1 and +2.
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Interesting... something I will consider.
I was looking at the damage for fireball and thinking about loosely basing the Mage Blade damage on that.
My original post was just meant to be a starting point from which to adjust the rough idea.