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Old 03-07-2019, 07:58 PM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default High Skill Levels

So, one of the things that you can do in GURPS is reduced the time required to do task by up to 90% in realistic campaigns (admittedly at a -9 to skill [-7 if you have the Efficient Perk for the skill]). Now, this does not mean that characters can violate physics or anything, a car cannot be made to go 10x its maximum speed, but it does allow you to turn a 10 day task into a 1 day task. In essence, higher skilled characters should be able to earn up to 10x as much as lower skilled characters by taking the same amount of time.

For example, let us say that you have a character with DX 12, IQ 12, Goodwife 4, High Manual Dexterity 4, Efficient (Sewing), and Sewing/TL3-24. The character could easily reduce their time to complete a project in 10% the normal time. How would you reflect that? Would you allow them to take Wealth (Wealthy) instead of Wealth (Struggling), and increase their earnings proportionally, to reflect their great skill and production? Or would you keep them at Wealth (Struggling) but allow them to do a week's worth of work in half a day?
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