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Originally Posted by Black Leviathan
Duelist (form) (Mental)
Even in a game where a duel is unlikely this is 20 points of Basic speed for the price of a perk.
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Not really, it's only the initiative part of Basic Speed - no effect on movement or Dodge.
Quote:
Originally Posted by Black Leviathan
Gun Jinx (Mental, Supernatural)
Personally how this works or what the non-mechanical impact is supposed to be is too confusing for me.
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The idea is that you "curse" guns to work less reliably when used against you.
Quote:
Originally Posted by Black Leviathan
Just a Little Stronger (Physical)
Again this feels strong. Maybe it doesn't work in Wrestling VS ST, only ST VS ST contests.
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The intent was for it to only apply to straight-up ST vs. ST (and Slams), yes.
Quote:
Originally Posted by Black Leviathan
Last Ditch (Physical)
This is a lot of +1s and functionally is a level of hard to kill for 1 pt to boot. Too much.
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Hmm, as written it can be interpreted to applying to HT rolls too, I hadn't even considered that. Need to make it more specific perhaps.
Quote:
Originally Posted by Black Leviathan
Last Stand (Physical)
Enhanced defenses is pretty expensive and it's not hard to end up in a fight with multiple opponents. I'd say way too much for a perk.
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Someone suggested disallowing Retreating Defense when using the bonus, which would fit thematically.
Quote:
Originally Posted by Black Leviathan
Melee Empathy (Mental)
This just seems very weird. How about you can gain a free empathy roll if you have the Empathy advantage when you evaluate and opponent?
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It's meant to emulate the common anime trope of getting to understand your opponent through combat with them.
Quote:
Originally Posted by Black Leviathan
Pull Together (Physical)
This isn't so horribly powerful but unless I was about to pass out I'd use this every time I was injured. How about you can only use it once per combat and only on the turn following an injury.
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Limited uses per combat might be appropriate, yes.