03-08-2016, 12:05 PM
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#28
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Join Date: Feb 2005
Location: Berkeley, CA
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Re: Revising GURPS Magic
Quote:
Originally Posted by dataweaver
1 point in a spell: same rituals, cost, and time as listed for skill 9 or less.
2 points in a spell: same rituals, cost, and time as listed for skill 10–14.
4 points in a spell: same rituals, cost, and time as listed for skill 15–19.
8 points in a spell: same rituals, cost, and time as listed for skill 20–24.
12 points in a spell: same rituals, cost, and time as listed for skill 25–29.
+4 points: same as +5 skill.
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I would generally split it out a little more, such as: - IQ+Magery-3 (1p in VH): ritual requirements as per skill 9 or less.
- IQ+Magery-2 (1p, 2p in VH): ritual requirements as per skill 10-14.
- IQ+Magery-1 (2p, 4p in VH): ritual requirements as per skill 15-19.
- IQ+Magery (4p, 8p in VH): ritual requirements as per skill 15-19, -1 cost.
- IQ+Magery+1 (8p, 12p in VH): ritual and time requirements as per skill 20+, -1 cost.
- IQ+Magery+2 (12p, 16p in VH): ritual and time requirements as per skill 20+, -2 cost.
- Each additional +2 skill gives -1 cost and half casting time.
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