Quote:
Originally Posted by Peter Knutsen
Then it's stupid that GURPS Magic's magic system so strongly encourages the creation of generalist casters.
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I disagree, I loved playing a geenralist and in my group we hd few problems with them. When we did we used a house rule that you had 1 minute when your turn came up or you would be declared using a wait maneuver.
Most though had a few good combat spells they favored so was not a problem. The rest were great out of combat spells.