Quote:
Originally Posted by whswhs
Let me add to my last two comments that I think I'm seeing multiple agenda here.
* "I want GURPS to be a game that I can introduce D&Ders to and have them be willling to play it."
* "I want GURPS to be a system that I can use to introduce new people to roleplaying, and have it be accessible."
* "I want GURPS to be a system that someone who's never played in or run GURPS can pick up and figure out how to use for the campaign they really want to run."Those three probably call for different approaches. We might suppose that Dungeon Fantasy addresses the first, so how to address the other two is more the question.
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I would add
"I want to be able to quickly run a game by having lots of available adventures"