Re: [Basic] Disadvantage of the Week: Fanaticism
Arguably, Fanaticism is a special case of Obsession or Sense of Duty.
Depending on the character's behavior, it could also be a special case of Compulsive Behavior.
Characters with more than one of those traits should be carefully scrutinized by the GM to make sure that the disadvantages don't overlap.
It's a wonderful villain disadvantage which can be used to quickly define an NPC and make them resistant to being influenced by PCs.
It's also a way of sugar-coating violent PC behavior. For example, players don't have to make ethical decisions for their characters if all the bad guys are fanatic Nazis, Chtulhu Cultists, or otherwise irredeemable due to their fanaticism.
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