View Single Post
Old 04-06-2020, 09:36 AM   #12
Plane
 
Join Date: Aug 2018
Default Re: [MA: TG] Preventing Movement with Telekinesis

Quote:
Originally Posted by DouglasCole View Post
I’ve got a fever. And the cure. Is more Control Points!!
I guess if it was permissible to allow CP to reduce DX into the negative that getting someone to -6 DX would mean that even if using +8 to hit (all-out determined telegraphic) that their effective skill being merely 2 (below the 3 minimum to do attacks) would prevent attempts altogether?

Quote:
Originally Posted by CeeDub View Post
Is there an actual need to pin your opponent down?
If I had TK, I'd lift my opponent up.
Without leverage against the ground or the intangible force that's holding him up, he's helpless.
I think TK would need to use the "Pickup" technique like any other grappler (TG24) in which case they get +4 to skill in their Break Free attacks, but the lack of leverage gives them 1/2 their Grip ST.

Although Grip ST is an odd term to use there (I'd prefer Trained ST) since they might be using things other than hands to break free, such as head-only break free, leg-based break free, bucking bronco... or the ephemeral torso-only No Manipulators wriggle attack which I'm not sure made it from MA>TG

The complication here is that the Pickup technique uses Trained HT and I don't think the Telekinesis power has HT?

Plus even if it did, failures are supposed to cause thrust crushing to your HP, which TK also doesn't have.

For simplicity's sake, for these purposes only, am tempted to handwave TK having HT+HP equal to it's power level (same as ST)
Plane is offline   Reply With Quote