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Old 07-14-2018, 10:31 AM   #48
larsdangly
 
Join Date: Dec 2017
Default Re: Advanced Combat Skills

I concur with the analyses above that the proposed UC talents are either too powerful or have too low prerequisites. It should not be possible construct a 32 point martial artist who blows the doors off a standard 32 point fighter armed with sharp weapons. A good rule of thumb for evaluating these sorts of 'character build' issues is to compute the expected value for damage done, protection, and turns till you get murdered for each character type. It is pretty easy once you understand such algorithms, and it quickly reveals unbalanced equipment and talents.
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