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Old 02-03-2018, 10:44 AM   #41
larsdangly
 
Join Date: Dec 2017
Default Re: Fantasy Trip Glitches, Contradictions, Ambiguities

I agree that the Naginata needs a 1 point shift of some sort, as it violates the 'bargain' that applies to most other weapons in the game, where you can trade 1 pt of ST or roughly 2 talent points for 1 pt of damage. I'd say the appropriate damage for a naginata, given that it requires a peculiar weapon talent, is 1 point higher than a polearm of the same ST. In this case, that means you should either raise the ST requirement by 1 or reduce the damage to 1d+1.

I don't have a problem with missile weapons talent; it conforms to the 'trade space' generally seen across the game, where you can trade 1 talent point for a situational 1 point DX bonus (roughly).

I also don't have a problem with the hobbity missile weapon bonus simply because they only start play with 30 attribute points.
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