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Old 05-01-2012, 03:05 PM   #5
Clipper
 
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Join Date: Feb 2012
Location: Sydney, Australia
Default Re: Can ships in Star Munchkin be swapped out?

Quote:
Originally Posted by Iceman_B View Post
Wait, so then what does the "combining" mean? At what point are the -aser weapons combined to go into one hand(or two) and when are they not?
I thought that once combined, they turn into whatever the card states.

And if a curse/trap takes out a single item, then that entire combined cluster goes. Or can I split up a combines -aser weapon just as it is hit with a curse/trap to prevent it from going?

It's kinda confusing.
Edit: maybe this should be split off into a seperate "-aser weapon combination question" thread
The combining is the fact that they are one weapon. That weapon just happens to be made up of multiple cards, each of which is an Item. Perhaps think of every -aser Item as having a special holder that can only hold one -aser Item. Thus you only need one Hand to hold the whole thing, but each component is still a separate Item.

As they are multiple Items, the curse or trap only takes out one component. The FAQ has some stuff about this:
Quote:
Originally Posted by FAQ
Q. Are there any limits on when you can remove individual -aser cards? In particular, if you have a great big -aser weapon, can someone Antimatter the whole thing?
A. No, you can unequip, sell, or discard individual cards any time you need to (subject to the usual discard rules, of course). And, in particular, Antimatter says "one Item." The rules say that each card in the -aser weapon is a separate Item.
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