Re: Simple Combat Balance Question.
On the one hand, crushing attacks are the damage type that suffers the fewest modifications from special enemies. There will inevitably be some kind of rubbery enemy that halves crushing injury (or something like that) but overall it's pretty reliable.
Of course on the other claw you don't (usually) get nice wounding bonuses the way cutting and impaling do, except on things like Skeletons with special weaknesses.
On the gripping hand, almost everything that takes bonus damage from impaling has a brain, and a crushing attack to the brain gets x4 damage just like everything else. :)
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