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Old 10-30-2017, 10:37 AM   #93
ericthered
Hero of Democracy
 
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Join Date: Mar 2012
Location: far from the ocean
Default Re: Blog: Worlds Beyond Earth

FTL in Borlo

In my Borlo campaign, my design of Faster Than Light (FTL) travel was very important, even though the players never left the planet's surface. How easy or difficult it is to get somewhere shapes the culture and game-play of a setting. I really liked the system. It lets you cross the galaxy in a month, but it takes weeks to get to any particular place. My favorite consequences include:
  • It creates massive frontier areas where communication and transportation is possible but slow
  • Travel times are unpredictable
  • The ideal route for a merchant (or any other spaceship) is often to visit a new world.
I liked these features, and I now present the system to you.
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Worlds Beyond Earth -- my blog

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