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Old 10-05-2013, 01:35 PM   #6
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: What would I need to run Fallout with GURPS?

Quote:
Originally Posted by StreetBushido View Post
Those were some quick replies!

The Tech books I can understand, but why Powers? Is that to get in the various mutations?
Powers is basically a core book for any campaign that isn't 100% realistic. If you have powers, mutations, or even just want to design aliens, Powers covers it.
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