Re: The game mechanics for a stealth sneak-up and backstab?..
I'd probably opt for the every turn approach. The longer you're generating suspicious noises and shaking the bushes for, the better the chances of someone noticing you.
Oddity: the noise table in HT has a person 'stalking' only -1 harder to hear than a person walking. A quick contest of stealth is much more variable.
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