Immediate vs. delayed gratification
So here's a follow-up question for those few of you who are currently playing Legacy edition rules... are your players following the expected pattern of spending most of their initial XP on stat increases (immediate benefit) or are they saving XP for arguably more impactful but more costly talents, spells or lesser wishes?
And for demographic purposes, please state your session frequency, number of players, and whether you see any difference in the behavior of old vs. young players.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
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