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Old 09-19-2004, 11:03 PM   #6
DSumner
 
Join Date: Sep 2004
Location: The North American Combine
Default Re: The unofficial new units thread part II

Here's part II:

Light Missile Tanks (LMSL): Light Missile Tanks are lighter versions of Missile Tanks that fire smaller and lighter missiles. I got the idea after looking over my copy of the OGRE Book, Vol. 1. It had an illustration of a missile tank that fired several small missiles from a pop-up launcher. Light Missile Tanks have an attack strength of 2, a range of 3 (6"), a defense strength of 1, and a movement of 2 (4"). They cost ˝ armor unit, and are worth 3 victory points.

Heavy Missile Tank (HMSL): A Heavy Missile Tank is a track missile carrier firing larger versions of the missiles found on the standard missile tank. It has an attack of 4, a range of 5(10"), a defense of 2, a move of 2 (4"), and is worth 9 victory points.

High-Speed Missile Tank (HSMSL): A High-Speed Missile tank is a modified version of the standard Missile Tank. It has an attack of 3, a range of 3 (6"), a defense of 2, a move of 3 (6"), and it's worth 6 VP.

Light Mobile Howitzer (LMHWZ): A Light Mobile Howitzer is smaller and lighter version of a Mobile Howitzer mounted on a tracked chassis. Basically this is the howitzer from the Iron Mountain Scenario mounted on a tacked chassis. They have an attack strength of 4, a range of 5(10"), a defense strength of 1, and a movement of 1(2"). The cost 1 armor unit, and are worth 6 victory points.

Field Artillery Scatterable Mines-(FASCAM): Field Artillery Scatterable Mines-(FASCAM) are special artillery rounds containing a load of nuclear mines. Each FASCAM round contains enough sub-munitions to mine a 1 hex (2" in diameter) area. Players must state if they are firing a standard or FASCAM round before firing. The number of rounds available should be determined prior to play beginning. FASCAM rounds can be purchased at ˝ a VP per round.

Light Missile Pod (LMP): A2 R6” D1 M0 VP2- A robotic, transportable, unmanned artillery unit that is remotely operated. As an unmanned unit the LMP requires a nearby “Command” unit and follows the “Drone” rule.

Special Movement: The LMP is transportable via Truck or Hovertruck. A Hovertruck or Truck transport may carry up to three LMPs. While being transported, the LMPs may not fire upon any enemy unit or be directly attacked. The LMP does not add to the transporting unit’s defense value and is considered “packed” inside the transport. If the transport is destroyed, so is the LMP. Other players are fully aware of the LMP's presence on the transport unless otherwise determined prior to the game. Transports carrying LMP should be marked accordingly.

Procedure for LMP deployment: To deploy a packed LMP for use requires a squad of Engineers.

Heavy Missile Pod (HMP): A3 R8” D1 M0 VP3- A robotic, transportable, unmanned artillery unit that is remotely operated. As an unmanned unit the HMP requires a nearby “Command” unit and follows the “Drone” rule.

Special Movement: The HMP is transportable via Truck or Hovertruck. A Hovertruck or Truck transport may carry up to two HMPs. While being transported, the HMP may not fire upon any enemy unit or be directly attacked. The HMP does not add to the transporting unit’s defense value and is considered “packed” inside the transport. If the transport is destroyed, so is the HMP. Other players are fully aware of the HMP's presence on the transport unless otherwise determined prior to the game. Transports carrying HMP should be marked accordingly.

Procedure for HMP deployment: To deploy a packed HMP for use requires a squad of Engineers.

Last edited by DSumner; 03-27-2008 at 05:42 AM.
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