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Old 06-23-2020, 02:07 PM   #23
NineDaysDead
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Default Re: Alternative attributes, Supers and other stuff

Quote:
Originally Posted by Malfi View Post
After a point I think KyoS becomes really disconnected from the damage it deals, at least compared to basic strength. Are you saying this isn't true?
If we accept AlexanderHowl's statement
Quote:
Originally Posted by AlexanderHowl View Post
Damage is based on the square root of the energy expended (changes in velocity) while lifting capacity is based on the energy expended (changes in energy expended), so 10x lifting capacity would only allow for ~3x as much damage. I think that GURPS acknowledges this relationship makes it a more realistic system than most.
Then in both standard 4e and KyoS the damage is disconnected from Lifting capacity.

ST 10 does Thrust 1d-2 (Average 1.66)and Swing 1d (Average 3.5)


Under standard 4e
ST 20 = 4x Lifting which should be 2x Damage per AlexanderHowl quote above.

1.66 X2 = 3.32 ≈ 3.5 = Thrust 1d
3.5 X2 = 7 = Swing 2d

however the table gives Thrust 2d-1 Swing 3d+1


ST 30 = 9x Lifting which should be 3x Damage

1.66 X3 = 4.98 ≈ 5 ≈ Thrust 1d+1 or Thrust 1d+2
Swing 3d

however the table gives Thrust 3d Swing 5d+2


ST 40 = 16x Lifting which should be 4x Damage

1.66 X4 = 6.64 ≈ 7 ≈ Thrust 2d-1 or Thrust 2d
Swing 4d

however the table gives Thrust 4d+1 Swing 7d-1


50 = 25x Lifting which should be 5x Damage

1.66 X5 = 8.3 ≈ Thrust 2d+1
Swing 5d

however the table gives Thrust 5d+2 Swing 8d-1

etc
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