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Old 04-14-2020, 04:47 AM   #33
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Fixing round length in GURPS

Quote:
Originally Posted by Say, it isn't that bad! View Post
Ah! I see the confusion now. "Observe-Orient-Decide-Act" is *military jargon for a standard and practical decision loop. Basically "normally", you'd look to see what's going on; figure out how you fit into the current situation; decide what the best next step is; and then take that next step.
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Good point, for me that's pretty much standard practice, and I've never run games (GURPS or otherwise) where combats have been games of chess without timers.

Even leaving aside trying to achieve the effects we're talking about here, there's the practical issues of fights taking up too much table time!
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