Quote:
Originally Posted by lordabdul
(common sense would indicate characters would just go forward and alternatively occupy overlapping hexes, but I don't know what RAW say?)
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That's exactly how I do it. I only count a creature in a half hex as being "constrained"* if the other hexes around it are all filled with other creatures or terrain (walls, furniture, etc).
* By which I mean I treat it as being in Close Combat for all intents as purposes due to having limited space to shift about in.