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Old 07-28-2017, 02:28 PM   #14
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [Game] Generate a military sci-fi setting

Q13
Slug throwers are far and away the most common weapon in the system. The recent improvements in armour have forced some changes however. Most human armies have stockpiles of chemical and ETC assault rifles whose effectiveness is questionable against newer armour. As a result there are many new approaches being taken. Newer high ROF weapons and high caliber weapons are competing with early lasers, magnetic weapons and stranger tools of destruction.

The average militiamen have older slug throwers, while the standard soldier has a reworked slug thrower designed to maintain its effectiveness against superior armour. Numerous other weapons are used in unit level support roles. The sniper or machinegun operator for example may have a laser type weapon. Higher end combatants may have access to any of a range of weapon technologies. The cash strapped Pacewest special forces for example are equiped with exoskeletons and ancient .50 caliber machine guns while the more affluent Siberia Alliance favour coil guns. (Using WW2 as an analogy hightech assault carbines are the sten gun equivalent)

Q14
The EU orbital peacekeepers intend to use the R-J-37 "rocket" rifle as a primary weapon, How would you describe this weapon?
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Last edited by (E); 07-28-2017 at 04:55 PM.
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