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Old 08-10-2018, 10:01 AM   #10
Shadekeep
 
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Join Date: Aug 2018
Location: Aerlith
Default Re: Non-combat characters

Quote:
Originally Posted by JLV View Post
Also, if he likes to use his mind more than muscles or mana, maybe consider throwing a mystery-type scenario at the team -- one where the perps are plenty violent, so the other players can sink their teeth into some nice fights, but where he needs to unravel a few clues to solve the mystery.
I was going to suggest something along these lines as well. You could run adventures that are more in the vein of "Call of Cthulhu" or "The Dying Earth" or such, where role-playing and non-combat skills are as important (or more important) than combat.

There's a temptation to reduce everything to a dungeon crawl where combat is king, but if you look at real life then most of the time you are forced to deal with challenges in ways other than violence (at least I hope so). And as JLV and others point out, you can still have all the combat in there as well for the other players, just as a part of a larger framework of your adventure narrative, rather than the be-all-end-all.
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